On the other hand, traditional animation requires hundreds of hours of manually weighing vertices, adding keyframes and adjusting deformations, not to mention the rigging process. In addition, compared to the rest of the art pipeline, software and techniques have improved massively over the years, with software such as Blender and Unreal Engine constantly updating their resources and free plug ins, which allows the creation of 3D assets to be far more intuitive and creative. Games in particular have long struggled with facial animation - think Mass Effect Andromeda, or Fallout 4 this is a direct reflection of a high skill barrier and a highly competitive industry. This is problematic, as media relies heavily on realistic, emotive characters to immerse their audience. ![]() The entire animation pipeline has hardly changed since it’s inception in 1991. When it comes to reinventing modern techniques, Pixar somehow always manages to come up with something unimaginably futuristic - and their newest approach to rigging is no exception. ![]() Pixar has long been the holy grail of pioneering in the animation field.
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